Saving takes a really long time, sometimes up to two minutes, loading is also slow, but not as much. Pitch and yaw seem to be swapped for some reason, though. You can also invert any axis on either analog in the same menu by ticking the appropriate Invert checkbox. If you're having trouble aiming, try turning on Autoaim in Configuration -> Controls -> Adv controls and/or lowering analog sensitivity for Pitch and Yaw in Configuration -> Gamepad. This will also write the console log to ux0:/data/xash3d/engine.log. To enable debugging features and ability to open console in the menu, run the game in debug mode by pressing TRIANGLE instead of CROSS in the mod launcher. They are included in data.zip since Release 3 (CS since Release 4). Right now only Half-Life, Blue Shift, Opposing Force and Counter-Strike game libraries have been ported to the Vita. FPS is usually between 20 and 60, depending on the amount of stuff onscreen. Performance is subpar and there are numerous issues I've yet to fix.
The port is still very much a work in progress. To install these, first install the mod they're for, then follow the instructions on the release page for the library. This is a list of all the game libraries I have ported to the Vita that are not yet stable enough to be included in a mainline release. darkstar for USS Darkstar, bshift for Blue Shift, gearbox for Opposing Force) to ux0:/data/xash3d, but make sure to not replace any files. To install a mod, just copy its folder (e. The integrated mod selector detects all folders you have inside ux0:/data/xash3d as mods and lists them for selection. SELECT: open/close console (only works in-game)Controls can be customized in the options menu. LTRIGGER: secondary fire when in game, turn on onscreen keyboard when in console. data.zip from the current release comes with game libraries for the following mods/games: If you don't have a copy of Half-Life, download this archive containing the Half-Life Uplink demo and extract it to ux0:/. If you have a full version of Half-Life installed, copy the valve directory from it to ux0:/data/xash3d on your Vita. If you have a previous release installed with Uplink, you'll have to delete the xash3d folder and reinstall from scratch. If you have a previous release of vitaXash3D installed with the full version of Half-Life, download the new data.zip and extract it to ux0:/ again, replacing everything. runs most versions of HL, including Steam, WON and Uplink. multiplayer, both over LAN and online (untested). hardware-accelerated rendering at native resolution via vitaGL. You've probably already heard of this port, but I decided to create this thread here as a more or less centralized way to get feedback. This is a Vita port of the Xash3D-FWGS engine, which is a FOSS recreation of the GoldSrc engine on which games like Half-Life and Counter-Strike run. Latest version: Release 4 () + Multiplayer fix ()